Atari to Zelda Les Jeux vidéo japonais dans des contextes Global
Auteur:
Mia Consalvo
- en
- Broché
- 9780262545761
- 07 juin 2022
- 272 pages
Résumé
The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of Japaneseness.
In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the Japaneseness of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japanesenesscultural motifs or technical markers. Games were localized, subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.
Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the Japaneseness of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japanesenesscultural motifs or technical markers. Games were localized, subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West.
Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.
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Contenu
- Langue
- en
- Binding
- Broché
- Date de sortie initiale
- 07 juin 2022
- Nombre de pages
- 272
- Illustrations
- Non
Personnes impliquées
- Auteur principal
- Mia Consalvo
- Editeur principal
- Mit Press
Autres spécifications
- Hauteur de l'emballage
- 229 mm
- Largeur d'emballage
- 152 mm
- Largeur du produit
- 152 mm
- Livre d‘étude
- Non
- Longueur d'emballage
- 229 mm
- Longueur du produit
- 229 mm
- Poids de l'emballage
- 369 g
EAN
- EAN
- 9780262545761
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